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computer games...3D...concept ART

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DIGITAL art and concepts industry instructioN

INTENSIVE CHARACTER MODELING FOR GAMES

DESIGNED IN CONJUNCTION WITH GRAND THEFT AUTO 4 CHARACTER ARTIST GORDON BROWN, this intensive course takes you through the key techniques of character creation and workflow for modern games. Best Practive techniques for design, in-game and high resolution modeling, export pipelines, UV mapping, normal map generaton, and texture/material generation are all covered in depth. Portfolio presentation and post-mortem lessons from real projects are discussed. The course encompasses level of detail models ranging from a few hundred to millions of polygons, and suits any artist looking to master cutting edge game techniques for characters.

COURSE CONTENT

STAGE 01 - DESIGN, PURPOSE AND CONCEPTSTAGE 02 - CREATING THE LOW POLY BASE MESHSTAGE 03 - MODELING THE HIGH RESOLUTION CHARACTER. HIGH RESOLUTION MODELING TECHNIQUES IN ZBRUSHSTAGE 04 - CREATING THE LOW POLYGON IN-GAME MODELSTAGE 05 - EXPORTING YOUR MODEL. GAME PIPELINESSTAGE 06 - BEST PRACTIVE UV MAPPING TECHNIQUESSTAGE 07 - EFFICIENT NORMAL MAP GENERATIONSTAGE 08 - EFFECTIVE MANIPULATION Of MATERIALS/ SPECULAR/AMBIENT OCCLUSIONSTAGE 09 - REVISIONS AND ADJUSTMENTS. LEVEL OF DETAIL MODEL GENERATIONSTAGE 10 - POST MORTEM AND PORTFOLIO ANALYSIS. LESSONS LEARNED FROM REAL PROJECTS



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