computer games...3D...concept ART
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DIGITAL art and concepts industry instructioN
Z BRUSH KICKSTART
COURSE CONTENT- Key Zbrush principles - Using alphas - MatCap creation- Interface and Navigation- Sculpting and Concepting in ZBrush - Base and Stem modelling- Retopologising your model- Rendering a scene using ZBrush and render passes
- Polygroups- Layers, morph brush- Brush creation- Modelling High and Low Res detail- Anatomy - Posing a character
Zbrush is the premier 3d package for quickly concepting and modelling to a high resolution of detail. Designed for artists who have never experienced 3d Zbrush, or managers and producers who want to get an overview of the workflow and possibilities, this intensive course is for 2d or 3d artists who want to add this professional skillset to their armoury - making them more employable and versatile as game or concept artists.The course encompasses all the key aspects of zbrush used in game or character modelling
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